Russian Subway Dogs - GIF dump #3!

Russian Subway Dogs - GIF dump #3!

It's time again for a big Russian Subway Dogs GIF dump, collecting progress animations from our twitter and giving them a bit more context. Lots of polish, new features, and funny bugs to check out!

We're also taking Russian Subway Dogs on tour this summer, hitting Devcom and Gamescom in Cologne, Germany as well as PAX West in Seattle, USA. More info at the bottom of the post!

If you're a journalist attending any of these events and want to preview the game and learn more about Russian Subway Dogs give us a shout

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Russian Subway Dogs - GIF dump #2!

Russian Subway Dogs - GIF dump #2!

We've been past due for another bunch of glorious Russian Subway Dogs progress GIFs!  But first some good news.

Russian Subway Dogs has received an OMDC (Ontario Media Development Corporation) grant to help with production costs! While it doesn't mean we have full funding for every aspect of the game it helps a lot and means we can safely continue working on our odd little doggo game full time! Can't express how grateful we are for this opportunity! 

Second we'll be showing Russian Subway Dogs at PAX East in Boston and a few events at the Game Developers Conference in San Francisco. If you're a journalist attending either event and want to preview the game and learn more about Russian Subway Dogs give us a shout

Now on to the GIFs,
WARNING: there are a lot of them so it may take some time to load!

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Russian Subway Dogs - This Month in GIFs - Post Kickstarter Catchup

Russian Subway Dogs - This Month in GIFs - Post Kickstarter Catchup

I've been posting progress on Russian Subway Dogs pretty regularly on twitter, but it can be hard to hunt them down if you miss them. I figure it'd be good to have them all in one place, so what I'm planning on doing is posting a big gallery round up of all the images approximately once a month.

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Facts About Pixelated Blood

Pixel art animated blood is one of the most SATISFYING things to watch when its done correctly. They Bleed Pixels is an example of a game that does it like.. PERFECTLY.
sprite-ponies

Quick little story. The blood in They Bleed Pixels is a mix of Andrew’s carefully coded particle physics system and some hand animated splash effects I pixeled. We worked together to fine tune how each element of that system worked to get it looking just right.. or thought we had… except we messed up. The splash animations I drew don’t run properly in the current version. They’re far too slow and are possibly skipping frames.  This only became apparent to us when we got the blood up and running in the to be released rewrite and whatever obscure XNA bug was messing with them didn’t make it over. Suddenly the blood looked EVEN BETTER then before! Andrew has also raised the cap on the number of blood particles that can appear at one time before the engine starts culling them (previously 4000 particles), so along with all the other improvements in the next update expect even better looking blood effects!

Okami Style Glitch

We spent Saturday working on the police sprites and implementing Molly's plant seeding action.   About half way through the day this neat glitch happened where trails of blooming flowers followed Molly as she ran.   It reminded me of the effect in Okami. Here's a little clip of the glitch in action:

Speaking of glitches, if the embedded video has excessive blurring and noise when you play it, just click to view it on the YouTube page. I'll try to figure out why it's doing that.