Gamma 4 Game Complete.

We finished our game "The Night Balloonists" for the GAMMA4 competition and submitted it last night.  I can't say if  it'll be one of the winning selections, but Andrew and I feel we really nailed the gameplay and visual  goals we set ourselves when we started so in that sense the game is already a success on a personal level.  The game is a lot of fun and we've had a few really good marathon multiplayer sessions testing it with friends. Apparently this year there were an staggering 154 entries to GAMMA (the most entries previously was something like 18)  so competition will be fierce.  154 is also just a staggering number of one button games and I'm really looking forward to playing them and seeing how other teams approached the challenge. The TIGForums have a great series of threads where people have been giving cryptic sneak peeks.   In the spirit of those I'm posting this little collage of images from our game:

 hint: not all of these images are visible to the players

hint: not all of these images are visible to the players

That and the image in my previus post will have to tide you over till after the GAMMA4 winners are announced and we put the game up online for general consumption.

I'm also going to be recording a making of video like we do for Guerrilla Gardening with some technical details, and discussion of design decisions when making a single button game that would be played at a large social event.  Oh and we're also planning on making sure the game is compliant with one switch gaming for people with disabilities, hopefully GAMMA4 is going to lead to a whole bunch of new games for that under served community of players.