Playing with risk

Here's an interesting tumblr post on how both Shovel Knight and They Bleed Pixels add elements of risk and reward to checkpoints. I wasn’t aware of Shovel Knights’ checkpoint destruction for cash system till reading this. Great to see other game devs experimenting with systems that integrate checkpoints and saving into the gameplay in a meaningful way. There’s a lot of unexplored territory there.

By the way, our friend Mathew Kumar who originally suggested the They Bleed Pixels checkpoint system has an upcoming game called Knight & Damsel in the works folks may want to check out. He also designed a particularly devious They Bleed Pixels guest level coming in the next update.

Playing With Risk

Interview on my mixed opinions on Steam Trading Cards as a developer.

Want to read about my mixed feelings on Steam trading cards?
Here’s an article in Games Radar that fulfills that need!

The title is a bit sensational but I think the article itself does a pretty great job of condensing a nuanced 45 min conversation into a few paragraphs. I do not envy journalists their trade.