As promised I'm going to start posting some of Eric Kim's excellent concept work for the cast of Guerrilla Gardening. All of these will eventually get the inks and full colour treatment you see in Molly's portrait. Since these are concepts, some of them will probably change and a few may get scrapped or replaced as I work on the story and Andrew and I flesh out the game proper. I'm also going to keep the info on each minimal since I don't want to spoil anything. My plan is to post one or two of these every weekend for the next month or so.
An important member of the Guerrilla Gardeners she develops the fast growing plants Molly uses. I'm thinking of changing her hair to differentiate her a bit more from Molly, it's a different style but still a little too close, since they both have their hair up. On the other hand once it's coloured she may look different enough. She doesn't have a proper name yet and I'm happy to keep it that way till I'm farther along in the writing. I'll probably give her a name that references a famous woman scientist or two.
The game's 'big bad', his military dictatorship banned all plants from the city. His design is close to final, although Eric and I discussed giving his uniform a bit more decoration, after Eric drew Bauhaus' rather eccentric group of ministers the General started looking a little plain in comparison. His name comes from the European architectural movement with it's sparse functional approach. Tangent! I'm actually leaning toward Brutalism for most of the government buildings in the game, but General Brualist has a very different connotation and Bauhaus just sounds right.
That's it for now. I'll post another sketch or two next weekend. I'm off to L.A. for Indiecade at the end of the week, but I'm going to try to post another, more pixel art filled, update before I leave.